Steps of Impermanence

Hi! A few months ago I showed an early version of a piece during an art weekend in my neighborhood.

My goal is to project visuals on an uneven surface, and that the visuals react to the depth of the projection surface. It was fun to construct that surface. The software animates many particles with compute shaders in OPENRNDR. During the first show I had some evil bug eating away my visuals XD, but it seems to be fixed now.

I’m currently working on the second version which will be displayed on my exhibition in Berlin on November 22nd to 24th.

You can read more about it in my newsletter :slight_smile:

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