Hola from Neukölln, Berlin, DE

:wave: Hello fellow explorers!

Apparently it’s been +3 years since I started experimenting with OPENRNDR and I never took the time to present myself here in the forum! I think I like more helping others than talking about me :slight_smile:

But lets do it! My name is aBe, I started creative coding as a kid by jumping into random memory addresses on a Vic-20 computer. Most of the time this froze the computer, but sometimes it produced crazy random graphics :slight_smile: Another technique I discovered by accident was to plug, unplug or half plug a game cartridge on the computer while it was on. Don’t do this! :slight_smile: But it also produced interesting visual glitches.

In 2011 somehow it became my focus when I started recording Processing video tutorials at https://funprogramming.org Since then I’ve created many art projects with Processing, p5.js, openFrameworks and OPENRNDR.

I am part of Creative Code Berlin, a community of people mixing art, technology and creativity. We’ve had hundreds of meetups and presentations and I maintain an archive here.

I started using Kotlin out of curiosity, wondering if its syntax would take me to new places in my generative creations. And I can say it did. I find its syntax super enjoyable and easy to read. I can express a lot with few lines of code, and easily transform programs to make them do something new without much effort.

In the last 3 years I’ve written many experiments using OPENRNDR, contributed to the framework itself, created A life cycle, an artwork currently exhibited in Berlin and a live version which I recently performed in Linz with Floating Spectrum.

One can visit Khroma (Berlin) before October 2023 to see it :slight_smile:

To end this post I’m going to copy @Neurotypique and share some of my goals:

  • Continue creating artworks for my pen-plotter.
  • Evolve my sound-reactive live visuals which I perform using various MIDI controllers.
  • Create new organic, slowly evolving generative artworks.
  • Improve the framework and its guide so more people can join and enjoy it.
  • Help others if they get stuck.
  • Promote OPENRNDR and continue sharing videos.

And that’s it for now! Looking forward to read you in this forum!

3 Likes

Glad you took time to write this, your journey is very inspiring and the best thing is how willing to help others you are!

I’m really interested in those MIDI controlled setup you’re talking about! I just learnt yesterday night how to use Quick UIs in extra and I feel that would be a great macro parameters platform! Also saving states of the variables and jumping to saved states in rhythm in a shift register way may prove so impacting in an audiovisual/ VJ setup!

Do you have a way you typically do it?

For me it’s always something in progress. During the last 10 years I’ve tried different controllers like the Behringer BCR-2000, and Edirol PCR-50, a MidiFighter Twister, a Faderfox, and the latest is a Vortex Wireless 2 keytar. I always ask myself how do I want to communicate with the computer, what’s better, pads, knobs, sliders, keys and for what.

I think eventually I may go for some kind of control like in strategy games, where you can give sequences of instructions to different characters.

Actually this is an excellent topic for my Patreon! Thank you for the idea :slight_smile: Adding to my to-do list.

I can share idea #1: Use cameras (2D or 3D). At least for me it’s very important to not look at our main character which is centered on the screen the whole time. I like to look at it from different angles. Close up, far away, zooming, panning, rotating. I use midi controls for Z velocity, panning, rotating, choose a previous camera, create a new camera, Z jump and others.

I use physics for camera movements instead of linear interpolation to get a more organic feel. I recently added this to orx-delegate-magic. Here a demo.

That’s too funny that’s exactly what I’m doing in TouchDesigner for my liveset on july 6! Different angle of cameras jumping between them with a slew, adding some lag to the tracking when it’s following a moving object goes a long way making it less obvious.

I should try using more hands on MIDI controllers

I personnally use a tracker and sequence every part of the visuals via MIDI from the tracker so I can have a perfect sync between launching audio and switching scene for instance!

I didn’t know you had a patreon I’ll take a look, I’m sure there’ll be stuff for me there :wink:

Hi Abe,

I’m up in FHain and have only just started playing with OpenRNDR after hearing about it from one of my wife’s former students when he came through town.

1 Like

Hi Pete!

Have you ever been at one of the https://creativecode.berlin/ meetups? Would be great to meet you there. Or the next time we make an OPENRNDR meetup in Berlin :slight_smile:

Looking forward to a potential Introductions post by you :wink:

Cheers!

I’m happy with how that texture turned out so sharing it here :slight_smile:

2 Likes