Doodles Wall c[_]

A little real-time experiment with instancing and compute shaders :slight_smile:

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Here’s an implementation of shadow mapping to get real-time shadows. Points are little instanced cubes (~800K), and a compute shader is used to determine the geometry. :slight_smile:

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$ cd OR/openrndr.org/openrndr/
$ git log --reverse --format="format:%as" --all | head -n 1
2018-02-20

Happy birthday to OPENRNDR!! :partying_face: :tada: 6 years old today! :slight_smile:

Something I started last night and finished after sleeping:

Details in the alt text.

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