A little real-time experiment with instancing and compute shaders
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Hereβs an implementation of shadow mapping to get real-time shadows. Points are little instanced cubes (~800K), and a compute shader is used to determine the geometry.
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$ cd OR/openrndr.org/openrndr/
$ git log --reverse --format="format:%as" --all | head -n 1
2018-02-20
Happy birthday to OPENRNDR!! 6 years old today!
Something I started last night and finished after sleeping:
Details in the alt text.
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