OPENRNDR and ORX 0.5.0-alpha3 released!

Hi! :slight_smile: In preparation of the 0.5.0 release, we have now an alpha3 available to make it easy to play with the latest features.

Try it by cloning the next-version branch of the template:

It is possible to upgrade your dependencies instead of cloning the next-version branch, but the build.gradle.kts has been greatly simplified down to ~30 lines of code, with most of its content moved into the buildSrc folder. If you want to update an older project to 0.5.0-* take a look at these instructions: Home · openrndr/openrndr-template Wiki · GitHub

Some changes that landed between 0.4.5 and 0.5.0 from the top of my head:

  • SDL3 is now the default graphics back-end instead of GLFW. This enables many input-related features like touch and pinch events, and others we may add in the future (graphics tablet support, multiple mice, gamepads, etc.)
  • Variable frame rates supported when exporting videos
  • Performance improvements
  • Improved orx-panel, now with grid layouts
  • Added: orx-g-code
  • Improved: orx-axidraw
  • Gui now allows removing of sections
  • All 371 orx demos have now descriptions in their corresponding README files. You can view them in github with a web browser.

That’s ~800 commits in various repos :slight_smile:

On related news, there are now work-in-progress experimental Android and WASM branches. Testing, feedback and contributions are welcome.