Compiling for Android app

Hey there,

I soon have a uni project, where I want to build an app for Android and want to show off some cool OPENRNDR stuff.

The main page says under FAQ “Long-term goals: Support for iOS and Android”, so I guess this is more in an experimental stage.

It’s a rather open ended question. What approach might be good to - let’s say - compile into jar and run inside a viewport ? Any ideas/previous attempts ?

Best Regards
Lukas

Hi Lukas!

I guess many OPENRNDR components could be used in an Android program by adding the dependencies. Shapes, contours, math, random…

One issue afaik is that the rendering uses LWJGL, which is not yet compatible with Android:

It would be very nice to be able to make experimental stuff using the phone camera and sensors.