Does OPENRNDR just use a bitmap/ texture atlas for text or something else. And what tool does it use for generating the fint and glyphs etc. Does it use a freeType binding or java.awt.font or something else?
Hi! Yes, OPENRNDR uses currently a texture atlas for text. Looking at openrndr/FontImageMapManagerStbTruetype.kt at master · openrndr/openrndr · GitHub I see it’s using LWJGL to generate that texture.
It is easy to display the texture by calling drawer.image(font.texture)
.
There has been discussions in the past about implementing alternatives, like SDF fonts (Signed Distance Field).
Are you working on something text related?