I’d like to manipulate pixels one by one in some manner. I hate writing in low-level languages like GLSL though, especially with no autocompletion and error highlighting. So I don’t care about performance now, I just want to access pixels of an image like img[y][x] or smth similar.
However, on my own I only found how to use ByteBuffers with images loaded as ColorBuffers, which is doable but very far from a concise and simple syntax. Is there an alternative?
Hi there,
when I have the need to manipulate pixels in a color buffer I use the shadow attribute. Here’s little example where I fill a color buffer with Perlin noise
val noise = colorBuffer(width, height)
val shadow = noise.shadow
shadow.download()
for (x in 0 until width){
for (y in 0 until height){
shadow[x, y] = ColorRGBa.WHITE.opacify(perlin2D(10, x * 0.01, y * 0.01) * 0.5 + 0.5)
}
}
shadow.upload()
I don’t know if this is what you are looking for, but maybe it’s a starting point.