Doodles Wall c[_]

love the texture here!

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stippling effect on a video of a rotating dodecahedron:

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Since I didn’t have time lately for experiments, I’ll post the beautiful loops by @Yann :slight_smile: Awesome work!

2020-11-05-111733_1543x974_scrot
(click for action)

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thank you @abe !
Here is another recent sketch inspired by Cassini Ovals:

code: https://gist.github.com/ylegall/8f2d39edceef2afbf8e37ffb3bc9b980

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Pretty new to OPENRNDR - I’ve been having fun with the noise functions and adding GLSL shader code via shadestyles. Here are some different seeds of a generative blobs program I made:

Also made an animated version.

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Hi! Welcome to the forum! Very nice to see new works :slight_smile: I think I like the third one the most because of the smoother curves :slight_smile: Happy holidays!

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I made this is over the course of my holidays

It is a real-time OPENRNDR program, sources will be released in a couple of days.

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Sources can be found here: https://github.com/edwinRNDR/deminity

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Abe, I could you share some code examples regarding path splitting?

I noticed in an earlier post you mentioned you use a plotter to draw some of your compositions. I am doing the same thing and I am very interested in finding ways to output more efficient SVGs for plotting.

I’ve been thinking about ways to cull objects that are hidden behind others (that the axidraw will plot anyways) and splitting contours seems to be a good start.

Or, perhaps you have other expertise to share regarding plotting and openrndr?

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Hey! Welcome to the forum :slight_smile: I’ll start a new thread for OPENRNDR & plotting later. Cheers!

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circles of Apollonius:

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So weird :slight_smile: I see 3D but I know it’s 2D. The music adds a fun touch too.

Here my latest:

I’m working on plottable stuff. Currently I’m using clipping to make shapes look like they are in front or behind, and a method to fill shapes with line-based patterns. I have 3 simple, slightly configurable patterns. So far using circles only but any shape should be ok.

Patterns made of tons of short lines are the plotters worst enemy :slight_smile: They take forever. One of these days I’ll switch to one-line-only designs… :slight_smile:

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binary-system

This is a simulation of a binary star system, all motion from only Newtonian gravity

The planet does have a moon although it may be a little faint

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Nice :slight_smile: Funny that I’m reading a book called The Three-Body Problem. And it’s related to your animation: Three-body problem - Wikipedia

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looks great!
I would like to start plotting some day.

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Always liked that FM video processor effect so I made my own. https://twitter.com/voorbeeld/status/1353447246939922434

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Fun to see all these ‘doodles’ made with openrndr! I’ve been trying out the clipMode of the CompositionDrawer and combined it with the layering functionality of orx-compositor. They work pretty well together, layering and clipping is a natural combination I think

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That’s a really fun way to combine things. I’d love to hear more about it

It’s pretty simple, I started with the layer of bricks and the background layer. Then to add the window frame I made a new intermediate layer between these two. The window frame is represented by a rectangle which is drawn on the new layer and clipped from the brick layer. For the blinds I created again an intermediate layer, draw the blinds on that layer, and clip two rectangles from the layer above; etc. Sprinkle some DropShadows on each layer and you’re done

I currently clip everything each frame though which slows down the program quite a bit; probably because of all the bricks. Though this could be fixed pretty easily by splitting the bricks vertically, clipping the top bricks once, and not clipping the bottom bricks that have to be recolored each frame.

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