# Particle system with compute shader

**URL:** <https://openrndr.discourse.group/t/particle-system-with-compute-shader/28>\
**Category:** How to?\
**Created:** [October 31, 2019, 1:13pm UTC](https://openrndr.discourse.group/t/particle-system-with-compute-shader/28 "2019-10-31T13:13:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ricardo](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/ricardo/32/8_2.png) [@ricardo](https://openrndr.discourse.group/u/ricardo)\
**Post date:** [October 31, 2019, 1:56pm UTC](https://openrndr.discourse.group/t/particle-system-with-compute-shader/28/2 "2019-10-31T13:56:44Z")

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I’ll share some resources that I’ve gathered on compute shaders:

- [My notes on Compute Shaders](https://hackmd.io/@iamsaitam/rJ3_wFi0E)
- [Presentation from Christian Hafner](https://www.cg.tuwien.ac.at/courses/Realtime/repetitorium/VU.WS.2014/rtr_rep_2014_ComputeShader.pdf)

Unfortunately I can only post 2 links atm, or I’d also share `GameWorks OpenGL ES Graphics Samples Documentation` from Nvidia which has open-source demos with several examples.

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