# OPENRNDR filling up computer memory and crashing | Making a variable-width line

**URL:** <https://openrndr.discourse.group/t/openrndr-filling-up-computer-memory-and-crashing-making-a-variable-width-line/327>\
**Category:** How to?\
**Created:** [January 29, 2022, 11:43am UTC](https://openrndr.discourse.group/t/openrndr-filling-up-computer-memory-and-crashing-making-a-variable-width-line/327 "2022-01-29T11:43:31Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [January 29, 2022, 6:00pm UTC](https://openrndr.discourse.group/t/openrndr-filling-up-computer-memory-and-crashing-making-a-variable-width-line/327/6 "2022-01-29T18:00:30Z")

</div>

> [@ehr](#):
>
> it seems lower resolution or interpolated somehow

Is one of the images you posted the correct look and another one the “lower resolution” one?  
Did you set a stroke color / weight when drawing circles?

Ah… I think it may look different when you draw ten circles all in one frame and when you draw the same ten circles in ten different frames. Something worth trying.

ps. I wrote a [class to draw thick lines](https://openrndr.discourse.group/t/drawing-per-vertex-colored-meshes-and-variable-thickness-lines/266/3).

---

_[View the full topic](https://openrndr.discourse.group/t/openrndr-filling-up-computer-memory-and-crashing-making-a-variable-width-line/327)._
