# Doodles Wall c\[\_\]

**URL:** <https://openrndr.discourse.group/t/doodles-wall-c/51>\
**Category:** Gallery\
**Created:** [March 11, 2020, 9:20am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51 "2020-03-11T09:20:39Z")\
**Posts on this page:** 1\
**Showing post:** 193

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**Author:** ![supernihil](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/supernihil/32/764_2.png) [@supernihil](https://openrndr.discourse.group/u/supernihil)\
**Post date:** [December 7, 2024, 3:03pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/193 "2024-12-07T15:03:48Z")

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![Screenshot from 2024-12-07 16-04-23](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/d30b5f73bcfa9676c5a953f411b4bc645bef298e.png)

new example is how to do udp broadcast with a rendertarget (true broadcast as in one stream gets send to multiple receivers, not multicast where one sends a stream per receiver)

video of usage: [https://youtu.be/ieR7PA7saro](https://youtu.be/ieR7PA7saro)  
code: [GitHub - sloev/openrndr-udp-broadcast-example](https://github.com/sloev/openrndr-udp-broadcast-example)

thank you to @abe for helping out with the details here: [Rendertarget to udp broadcast - #2 by abe](https://openrndr.discourse.group/t/rendertarget-to-udp-broadcast/715/2)

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