# Doodles Wall c\[\_\]

**URL:** <https://openrndr.discourse.group/t/doodles-wall-c/51>\
**Category:** Gallery\
**Created:** [March 11, 2020, 9:20am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51 "2020-03-11T09:20:39Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [December 14, 2023, 8:04am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/182 "2023-12-14T08:04:53Z")

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A little real-time experiment with instancing and compute shaders 🙂

[![](https://i.vimeocdn.com/video/1768612573-0db7f403c509b6c6a3e235ab505f7cc8fb8ef652c00f80900673de00aa9116c4-d?f=webp "Falling") ](https://vimeo.com/894408574)

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**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [December 24, 2023, 10:15am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/183 "2023-12-24T10:15:21Z")

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Here’s an implementation of shadow mapping to get real-time shadows. Points are little instanced cubes (~800K), and a compute shader is used to determine the geometry. 🙂

[![](https://i.vimeocdn.com/video/1772829825-9d955a0e06b3b310311d5fce6316f893d43806b0ef11176df47bd0f88c0b4763-d?f=webp "Lights&Shadows") ](https://vimeo.com/897165630)

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [February 20, 2024, 11:43am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/184 "2024-02-20T11:43:35Z")

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```auto
$ cd OR/openrndr.org/openrndr/
$ git log --reverse --format="format:%as" --all | head -n 1
2018-02-20

```

Happy birthday to OPENRNDR!! 🥳 🎉 6 years old today! 🙂

Something I started last night and finished after sleeping:

 ![8f683aee1ecb2928](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/de3f83cb55eb5eaf511135c460a3c3bd522f74d0.jpeg)

Details in the [alt](https://genart.social/@hamoid/111962910643127372) text.

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [May 20, 2024, 6:40am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/185 "2024-05-20T06:40:28Z")

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Recent images I plotted for a coming art fair:

 ![2024-05-13-131739_003](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/d53c7bc2990e3ca17bece46a9575714bcd8cb744.jpeg)  
 ![46e1eff90af09149](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/454afa0635e497bd1662d995a7e04b8402672d58.jpeg)  
 ![2024-05-13-131730_002](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/4760e9253fc62ed96b8b8c4bdebd532e4e5c3d74.jpeg)  
 ![b515182b1a23bfbb](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/804bf389e31547055c7dd9e191adb05e3f4b4474.jpeg)  
 ![signal-2024-05-15-190802_002](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/c82d5f644a05e6a9083f82187f9852a6fb94bd3c.jpeg)

Did you create anything on recent months? I want to see! 🙂

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [May 20, 2024, 6:43am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/186 "2024-05-20T06:43:41Z")

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [June 19, 2024, 10:43am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/187 "2024-06-19T10:43:59Z")

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Music visualizers generated by Arthur Vimond using OPENRNDR:

[![](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/9e411392fd7806ba32625781b5d508262452f384.jpeg "Arthur Vimond - Silk Road (Official Visualizer)") ](https://www.youtube.com/watch?v=D6C7uDU_CGM)

🙂

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [August 3, 2024, 1:28pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/188 "2024-08-03T13:28:06Z")

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![Bend character contours in 3D](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/a31dffa8dcff30bbbf5602e9923024fa4c0a736a.jpeg)

Description at [genart.social](https://genart.social/@hamoid/112898309474958142).

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [September 3, 2024, 7:48am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/189 "2024-09-03T07:48:36Z")

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![contour.Adjust04-2024-09-01-17.10.40](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/6d89225c7cca9379a9601bfc8a4810ea4038fe3d.png)

Here I played with contours again. I start with a square, choose one of the available segments, split it in five, offset the middle one of those five along the normal, repeat this a few times, then finally apply a subtle corner rounding. There are a few more variations [here](https://genart.social/@hamoid/113070422594906432).

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [November 5, 2024, 1:49pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/190 "2024-11-05T13:49:32Z")

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![VariableScatter2-2024-04-24-19.32.54](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/fe75dbdb5365a9ecd5b0e814cd37cd0413ed50b5.jpeg)

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**Author:** ![supernihil](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/supernihil/32/764_2.png) [@supernihil](https://openrndr.discourse.group/u/supernihil)\
**Post date:** [December 5, 2024, 11:29am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/191 "2024-12-05T11:29:49Z")

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![screenshot](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/1ac8e79fd6d9aba38ffc778d82965c72f087e5fd.png)  
my first openrndr project it about beat detection.  
Its not a lot to look at but after an hour of downloading openrndr and install intellij i got “tarsos dsp” ([GitHub - JorenSix/TarsosDSP: A Real-Time Audio Processing Framework in Java](https://github.com/JorenSix/TarsosDSP)) included as a dependency and got beat onset detection working plus a bpm calculator with default mic input as audio source.

source: ([GitHub - sloev/openrndr-beat-detector-example](https://github.com/sloev/openrndr-beat-detector-example))

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [December 5, 2024, 12:36pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/192 "2024-12-05T12:36:42Z")

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Nice!! Congratulations!! And great that you shared your code 🙂

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**Author:** ![supernihil](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/supernihil/32/764_2.png) [@supernihil](https://openrndr.discourse.group/u/supernihil)\
**Post date:** [December 7, 2024, 3:03pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/193 "2024-12-07T15:03:48Z")

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![Screenshot from 2024-12-07 16-04-23](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/d30b5f73bcfa9676c5a953f411b4bc645bef298e.png)

new example is how to do udp broadcast with a rendertarget (true broadcast as in one stream gets send to multiple receivers, not multicast where one sends a stream per receiver)

video of usage: [https://youtu.be/ieR7PA7saro](https://youtu.be/ieR7PA7saro)  
code: [GitHub - sloev/openrndr-udp-broadcast-example](https://github.com/sloev/openrndr-udp-broadcast-example)

thank you to @abe for helping out with the details here: [Rendertarget to udp broadcast - #2 by abe](https://openrndr.discourse.group/t/rendertarget-to-udp-broadcast/715/2)

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**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [December 14, 2024, 2:23pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/194 "2024-12-14T14:23:17Z")

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Work in progress: a compute shader implementation of Andy Lomas’ “Cellular Forms: an Artistic Exploration of Morphogenesis”. Most probably the most complex and fascinating project I have worked on so far.  
Here’s just a little snapshot of the mesh generation and surgery.  
When I’ll be happy about its state, I might think of writing something about it.

[![](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/5c91c4fa2af5823586d6919ba1b70f6369e1b68a.webp "Cell Forms") ](https://vimeo.com/1039221169)

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<div class="post-metadata">

**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [December 17, 2024, 9:41pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/195 "2024-12-17T21:41:15Z")

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Ray-tracing exercise.

 ![SimpleBoxRayTracing-2024-12-17-22.38.42](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/10b34a7507f1c5a3dbfe58d5adfe19ca7e9ce2e5.jpeg)

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<div class="post-metadata">

**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [December 19, 2024, 12:20pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/196 "2024-12-19T12:20:38Z")

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More ray-tracing exercises.

 ![ray-tracing-3214](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/aac3b642e8c73acf4e994f06627f8b71927f8a30.jpeg)

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [December 31, 2024, 2:13pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/197 "2024-12-31T14:13:07Z")

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![LeafDec24-2024-12-30-23.22.20](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/b9b633d697468ecd79172d398b57435c81b644ad.jpeg)  
 ![LeafDec24-2024-12-30-23.10.54](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/a95d2bd7f1ab75db37538b552fea3a4f2ca339d6.jpeg)

Here some [notes and an image with the source code](https://genart.social/@hamoid/113744249811796132).

Happy end of year everyone!!! See you on the other side 😄

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<div class="post-metadata">

**Author:** ![supernihil](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/supernihil/32/764_2.png) [@supernihil](https://openrndr.discourse.group/u/supernihil)\
**Post date:** [January 3, 2025, 1:36pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/198 "2025-01-03T13:36:10Z")

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finally have a working video mapping video player (over udp to clients) demo going, openrndr rules!

code: [GitHub - sloev/fremkalder: vj software video mapping](https://github.com/sloev/fremkalder)  
original help thread: [Video mapping 2d - #25 by supernihil](https://openrndr.discourse.group/t/video-mapping-2d/720/25)

[![](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/6b85f5d80b05894063b406bc9a857e0027128b2c.jpeg "fremkalder") ](https://www.youtube.com/watch?v=jcc2RIICKFQ)

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<div class="post-metadata">

**Author:** ![Alessandro](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/alessandro/32/412_2.png) [@Alessandro](https://openrndr.discourse.group/u/Alessandro)\
**Post date:** [February 2, 2025, 3:50pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/199 "2025-02-02T15:50:28Z")

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A compute shader implementation of “Particle Life”, a complex system which is a variation of [Clusters](https://www.ventrella.com/Clusters/intro.html).  
The emergent behavior of the system is quite fascinating.

[![](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/453ae3a3cd08ea0ed35aa0838d4a187be6f0cf55.webp "Particle Life") ](https://vimeo.com/1052765885)

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [February 8, 2025, 8:33pm UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/200 "2025-02-08T20:33:38Z")

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By using the [color correction](https://github.com/openrndr/orx/tree/master/orx-fx) effect, I made the output of my program look completely different from the original. I can imagine someone in a hot city wearing a short-sleeved shirt with this pattern 🙂

 ![shapes](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/84dec400d7c4b35825a542cc89f9839598e7a222.jpeg)

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<div class="post-metadata">

**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [March 7, 2025, 4:40am UTC](https://openrndr.discourse.group/t/doodles-wall-c/51/201 "2025-03-07T04:40:46Z")

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Playing with the improved orx-shade-styles gradient features. Here 6 layered translucent gradients. A still from the animated version.

 ![gradients.Gradient03-2025-03-07-05.35.12](https://global.discourse-cdn.com/free1/uploads/openrndr/original/1X/1083e6401c90d45874d898964b53cf706afe6014.jpeg)

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