# Compute Shaders and buffers

**URL:** <https://openrndr.discourse.group/t/compute-shaders-and-buffers/434>\
**Category:** How to?\
**Created:** [October 14, 2022, 8:16pm UTC](https://openrndr.discourse.group/t/compute-shaders-and-buffers/434 "2022-10-14T20:16:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TSAO](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/tsao/32/413_2.png) [@TSAO](https://openrndr.discourse.group/u/TSAO)\
**Post date:** [October 14, 2022, 10:46pm UTC](https://openrndr.discourse.group/t/compute-shaders-and-buffers/434/2 "2022-10-14T22:46:22Z")

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I think [this thread](https://openrndr.discourse.group/t/particle-system-with-compute-shader/28/2) is of interest.

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_[View the full topic](https://openrndr.discourse.group/t/compute-shaders-and-buffers/434)._
