# About the GLSL Shaders category

**URL:** <https://openrndr.discourse.group/t/about-the-glsl-shaders-category/699>\
**Category:** GLSL Shaders\
**Created:** [October 22, 2024, 1:48pm UTC](https://openrndr.discourse.group/t/about-the-glsl-shaders-category/699 "2024-10-22T13:48:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![abe](https://yyz2.discourse-cdn.com/free1/user_avatar/openrndr.discourse.group/abe/32/700_2.png) [@abe](https://openrndr.discourse.group/u/abe)\
**Post date:** [October 22, 2024, 1:48pm UTC](https://openrndr.discourse.group/t/about-the-glsl-shaders-category/699/1 "2024-10-22T13:48:25Z")

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A category for posts related to (GLSL) shaders in OPENRNDR: fragment shaders, vertex shaders, compute shaders, etc.

Share your shader-related questions and creations here.

Some links to get started:

- [https://thebookofshaders.com/](https://thebookofshaders.com/)
- [Shaderific for OpenGL](https://shaderific.com/glsl.html)
- [Shade styles | OPENRNDR GUIDE](https://guide.openrndr.org/drawing/shadeStyles.html)
